Ark review

Gurvis Sthram, Reporter

Ark: Survival Evolved is a multiplayer and single-player sandbox survival game on multiple platforms such as PS4, Xbox1, Xbox series X, gaming PC and more. It was released on June 2, 2015, and it continues to get updates. It was designed by Kayd Hendricks and composed by Gareth Coker. The developers are Studio Wildcard, Virtual Basement, Efecto Studios, Abstraction, Instinct Games and Instinct Games S.A.E.

Ark is a fun game, especially when playing with others. If someone wants to, they can create their own multiplayer server, or if they’re going to play by themselves, there is an option for it on the map select screen. The player spends the entire game trying to become the apex predator of the island/map, taming the inhabitants and advancing technology. If the player goes into single-player mode, they can still play with another person using split-screen. There are three different types of game modes: survival evolved, primitive plus and creative mode, in which the player can go into creative mode in both survival evolved and primitive plus, but it is still considered a game mode.

Ark has about 10 maps, almost all of which have their own unique surroundings, inhabitants, bosses, and technology. The Island is the first map the player gets without buying any expansion pack. This map has nothing too unique, considering it is the most vanilla map in the game. Scorched Earth is another map the player can get but costs money. It is a map that is an enormous desert with small oases scattered throughout the map. This map has a whole set of technology that can’t be obtained or unlocked in any other map. The following map is a little more interesting than the rest. Aberration is an underground map where most of the creatures have mutated to help cope with the lack of light, and the ones above ground aren’t any better, whereas they have been corrupted by an unknown creature and are all hostile. This next one isn’t as breathtaking as the others because it is essentially the same as Aberration.

  The final map is probably the most exotic out of the rest because of its gameplay, not considering the different inhabitants. The Genesis map can’t even be considered a map. It’s more like an entirely different game mode or an entire game by itself; the thing that makes this one so unique is the fact that a companion gives the player objectives or missions that range from hunting to gathering and even building and gives them rewards. Some of these objectives are mini-games. In one of them, the player spawns in a location with a “hoversail,” and they have to reach a specific place in a set amount of time. The creatures living within this map are almost entirely different from the rest, not because of mutations but because they used them from the other maps and added some. Nearly every one of them has unknown abilities.