Hatsune Miku: Project Diva X Review

Alyscia Lee-Ann Patton, Reporter

Japanese rhythm game, “Hatsune Miku: Project Diva X”, is based on the extremely popular anthropomorphic computer program and hologram, Hatsune Miku, who has starred in many commercials and even has her own concert chain called  “Miku Expo.” This game was released on March 24, 2016, and was created and published by Sega, the same company that owns the “Sonic the Hedgehog” franchise. 

 

This game has thirty-two different songs to choose from and five different clouds. Clouds are the different types of music like classic, cute, cool, elegant, and quirky. As the game continues, the player moves from cloud to cloud, in order. There are six characters to play as, those six being Hatsune Miku, Kagamine Rin, Kagamine Len, Megurine Luka, Kaito, and Meiko. While playing, there is no set difficulty. The player chooses the difficulty level they see fit every time they play a song. They can also choose whether they want English or Romaji subtitles. How it works, there are certain buttons and button patterns that they have to press as the notes come up on the screen, but make sure to hit the notes on the beat or you risk getting a ‘safe’ or a ‘bad’ which are part of the ratings you get per note. During the game, the goal is to gain ‘voltage’ on each song and unlock each cloud and crystal. 

 

I actually had quite a good time playing this game! My personal favorite character to play as is definitely Kagamine Len, and if not him definitely either Kagamine Rin or Kaito. I started playing in normal mode and after a while, it got much easier, so I switched the level too hard mode. The same goes for the extreme level, which is the highest level of difficulty there is. It is safe to say,  if you aren’t good with timing rhythms or remembering where the buttons on your controller are, this game could be quite a challenge for you. My favorite part about the game was the catchy songs I got to play, but that could be because I love songs written and sung in the Japanese language. If you don’t exactly like listening to songs that are sung in other languages, or it just might be you don’t like Japanese then this definitely isn’t the game for you. 

 

I do, however, think that each character should have an equal amount of modules, which are different outfits and designs each character has that you can earn as you play. Each character has a varying amount of modules. Miku has the most, but Meiko on the other hand has a lot less than she does. I did really wish that the characters coming after Miku and Rin had a few more modules to make it even, and give the player a wider variety to choose from if they usually only play with one character as I do.